[DEV] Update
PX8 Fantasy Console » Devlog
Hi,
I'm using Butler to manage files on itch, so it will be easier and more transparent to push new update.
Otherwise I'm working on a new version with directly the editor in Rust rather than Python. I did it in Python originally to test the engine to see if it works :) But well, now a pure implementation will be a good choice.
I'm also working on a chiptune audio support, like prototracker, with different format support like MOD and MML. I'm also thinking about adding directly the scripting language (Python/Lua) directly in the public repository and to not depends on third party. It will allow me to do directly internal modification.
Files
px8-windows-x64-python-0.0.4.zip 6.4 MB
Version 1 Jul 03, 2017
px8-windows-x64-lua-0.0.4.zip 4.9 MB
Version 2 Jul 03, 2017
PX8 OSX 0.0.5 3 MB
Version 1 Jul 03, 2017
PX8 Linux Raspberry Pi 3 0.0.5 3.6 MB
Version 1 Jul 03, 2017
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PX8 Fantasy Console
8-bit Fantasy Console
Status | In development |
Category | Tool |
Author | hallucino |
Tags | 2D, 8-Bit, chiptune, Experimental, fantasy-console, px8 |
Languages | English |
More posts
- Builds are free !Sep 13, 2017
- [DEV] PX8 update 0.0.5Sep 12, 2017
- [DEV] ChiptuneSep 05, 2017
- [DEV] Editor - Part 2Jul 14, 2017
- [DEV] Editor - Part1Jul 10, 2017
- [DEV] GhostmarkJul 03, 2017
- [Update] Version 0.0.4Jul 01, 2017
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