[DEV] Editor - Part1
PX8 Fantasy Console » Devlog
Recently, I was working on a major modification in the console: the editor. Previously I did it in Python to test the engine but it is fairly linked to Python support so I decided to move it in pure Rust. It will enable us to have the editor with any language plugin.
It is not yet finish, specially all features related to sprite edition (rotation, ...) but I like the resolution changement between the editor and the game. And now you can directly switch from your game and editor with F6 when you want.
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PX8 Fantasy Console
8-bit Fantasy Console
Status | In development |
Category | Tool |
Author | hallucino |
Tags | 2D, 8-Bit, chiptune, Experimental, fantasy-console, px8 |
Languages | English |
More posts
- Builds are free !Sep 13, 2017
- [DEV] PX8 update 0.0.5Sep 12, 2017
- [DEV] ChiptuneSep 05, 2017
- [DEV] Editor - Part 2Jul 14, 2017
- [DEV] GhostmarkJul 03, 2017
- [DEV] UpdateJul 03, 2017
- [Update] Version 0.0.4Jul 01, 2017
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