[DEV] Ghostmark
PX8 Fantasy Console » Devlog
Hi,
recently I saw this cartridge from Jed, inspired from BunnyMark to do a benchmark. So I decided to check what could be the results of the console without any optimization.
So basically I got different numbers of sprites before a downgrade of the FPS:
Python is really slow :) And all the drop of performance (for Python/Lua) are between the calls of functions from the scripting language to the engine, but the results are not so bad, specially considering that I have not really done any optimisations in many functions.
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PX8 Fantasy Console
8-bit Fantasy Console
Status | In development |
Category | Tool |
Author | hallucino |
Tags | 2D, 8-Bit, chiptune, Experimental, fantasy-console, px8 |
Languages | English |
More posts
- Builds are free !Sep 13, 2017
- [DEV] PX8 update 0.0.5Sep 12, 2017
- [DEV] ChiptuneSep 05, 2017
- [DEV] Editor - Part 2Jul 14, 2017
- [DEV] Editor - Part1Jul 10, 2017
- [DEV] UpdateJul 03, 2017
- [Update] Version 0.0.4Jul 01, 2017
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