[DEV] Editor - Part 2
PX8 Fantasy Console » Devlog
I updated a lot the editor with many features:
- sprite(s) zoom in/out with Z key
- sprite(s) rotation
- sprites copy/paste (internally)
- sprite(s) movement (with the key arrows)
- sprite's flag modification
- map zoom in/out with Z key
And now it is really super easy to switch to the map editor, add new sprites inside, and go back to the game (with F6). And since the editor is in rust, it will works with Python/Lua cartridge.
I updated all binaries and I added the linux x64 version too now.
Files
px8-windows-x64-lua-0.0.4.zip 4.9 MB
Version 4 Jul 13, 2017
PX8 Linux 64 bits 3 0.0.5 3.6 MB
Version 1 Jul 13, 2017
px8-windows-x64-python-0.0.4.zip 6.4 MB
Version 3 Jul 13, 2017
PX8 OSX 0.0.5 3 MB
Version 3 Jul 13, 2017
PX8 Linux Raspberry Pi 3 0.0.5 3.6 MB
Version 3 Jul 13, 2017
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PX8 Fantasy Console
8-bit Fantasy Console
Status | In development |
Category | Tool |
Author | hallucino |
Tags | 2D, 8-Bit, chiptune, Experimental, fantasy-console, px8 |
Languages | English |
More posts
- Builds are free !Sep 13, 2017
- [DEV] PX8 update 0.0.5Sep 12, 2017
- [DEV] ChiptuneSep 05, 2017
- [DEV] Editor - Part1Jul 10, 2017
- [DEV] GhostmarkJul 03, 2017
- [DEV] UpdateJul 03, 2017
- [Update] Version 0.0.4Jul 01, 2017
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