View all by hallucino
hallucino
Follow hallucino
Follow
Following hallucino
Following
Add To Collection
Collection
Community
Devlog
Related games
Related
PX8 Fantasy Console
←
Return to PX8 Fantasy Console
Devlog
Builds are free !
September 13, 2017
by
hallucino
#PX8, #fantasy-console
Enjoy !...
Continue reading
[DEV] PX8 update 0.0.5
September 12, 2017
by
hallucino
#PX8, #chiptune, #klystrack
I updated all versions with the latest push that I did. For windows we have only one version right now that include python/lua plugins ! The main changements are: support of chiptune by using the engi...
Continue reading
[DEV] Chiptune
September 05, 2017
by
hallucino
1
#Chiptune
In the last commit I added the support of an existing chiptune: klystron . It is clearly an awesome news and it will allow us to do much more things. Right now you can always use classical WAV files...
Continue reading
[DEV] Editor - Part 2
July 14, 2017
by
hallucino
#PX8, #Editor
I updated a lot the editor with many features: sprite(s) zoom in/out with Z key sprite(s) rotation sprites copy/paste (internally) sprite(s) movement (with the key arrows) sprite's flag modification m...
Continue reading
[DEV] Editor - Part1
July 10, 2017
by
hallucino
1
#PX8, #EDITOR
Recently, I was working on a major modification in the console: the editor. Previously I did it in Python to test the engine but it is fairly linked to Python support so I decided to move it in pure R...
Continue reading
[DEV] Ghostmark
July 03, 2017
by
hallucino
#PX8, #GhostMark
Hi, recently I saw this cartridge from Jed, inspired from BunnyMark to do a benchmark. So I decided to check what could be the results of the console without any optimization. So basically I got diffe...
Continue reading
[DEV] Update
July 03, 2017
by
hallucino
#PX8
Hi, I'm using Butler to manage files on itch, so it will be easier and more transparent to push new update. Otherwise I'm working on a new version with directly the editor in Rust rather than Python...
Continue reading
[Update] Version 0.0.4
July 01, 2017
by
hallucino
#FC_JAM, #Fantasy, #PX8
For the Fantasy Console Game Jam , I decided to release more binaries to simplify the build step of PX8 . So here you go with the ongoing development branch 0.0.4. I'm working on a way to automatical...
Continue reading